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    Wheel of Time: Darkness Falls

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    Murdoch
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    Read Me Wheel of Time: Darkness Falls

    Post by Murdoch on Thu Jan 06, 2011 5:00 pm

    First topic message reminder :

    This is an RP based on The Wheel of Time. It takes place three years after the Aiel War, when the Aiel (the warrior tribes from the Aiel Wastes, across The Spine of The World mountains) are retreating to their homes. The set-up is…long, to say the least, but it IS important. This is a whole world, and I need to condense it as much as humanly possible…bear with me please.

    Only serious Rpers, please. I plan to have this go on for a while, and I plan for this to have a story line of sorts. I would like this to stay alive past on night. You must also be willing to read. A lot.
    However, you can skim. I don’t expect you to read every last bit. You can skip the background if you wish, but I suggest at least half-reading it. You can skip the bit about The One Power if you don’t plan on being able to use “magic”, but I suggest you read about the Aes Sedai and the Whitecloaks.


    Background:
    At the dawn of time, The Creator forged the universe and the Wheel of Time which, as it turns, spins all lives. The Wheel has seven spokes, each representing an age, and it rotates under the One Power, which flows from the True Source. Essentially composed of male and female halves (saidin and saidar) in opposition and in unison, this power turns the Wheel. Those humans who can use this power are known as Channelers; the principal organization of such Channelers in the books is called the Aes Sedai or 'Servants of All' in the Old Tongue.

    The Creator imprisoned its antithesis, Shai'tan, at the moment of creation, sealing him away from the Wheel. However, in a time called the Age of Legends, an Aes Sedai experiment inadvertently breached the Dark One's prison, allowing his influence to seep back into the world. He rallied the powerful, the corrupt and the ambitious to his cause and these servants began an effort to free the Dark One fully from his prison, so he might remake time and reality in his own image. In response to this threat, the Wheel spun out the Dragon, a channeler of immense power, to be a champion for the Light. In the Age of Legends Lews Therin Telamon was named the Dragon, who eventually rose to command the Aes Sedai and their allies in the struggle against the Dark One's forces. After a grueling ten-year war, which began a century after the Dark One's prison was breached, Telamon led his forces to victory in a daring assault on the site of the earthly link to the Dark One's prison, and was able to seal it off, his highest and most powerful subjects, The Forsaken- 13 men and women who swore themselves to Shai’tan- being sealed away at the same time.

    However, at this moment of victory the Dark One tainted saidin, driving male channelers of the One Power insane. The male channelers devastated the world with the One Power, unleashing earthquakes and tidal waves that reshaped the planet, referred to in subsequent ages as "The Breaking of the World." Their leader, Lews Therin, killed his friends, his family, and everyone in any way related to him and finally himself in his insanity thus gaining the epithet Kinslayer. Eventually, the last male Aes Sedai was killed or cut off from the One Power, leaving the human race all but destroyed and only women able to wield the One Power safely.

    The Aes Sedai reconstituted and guided humanity out of this dark time. Mankind now lived under the shadow of a prophecy that the Dark One would break free from his prison and the Dragon would be reborn to face him once more, raining destruction upon the world in the process of saving it from the Dark One.

    Over the next three and a half thousand years, the human race returns to a level of technology and culture roughly comparable to that of the 18th century (although without military use of gunpowder and without formalized science, the development of both playing a part in the story), with the difference that women enjoy full equality with men in most societies, and are superior in some. This is put down to the power and influence of the female-only Aes Sedai spilling over into everyday life. Several major wars have ravaged the main continent since the defeat of the Dark One, such as the Trolloc Wars, when the surviving servants of the Dark One tried to destroy civilization once more but were defeated by an alliance of nations led by the Aes Sedai; and the War of the Hundred Years, a devastating civil war that followed the fall of a continent-spanning empire ruled by the High King, Artur Hawkwing.

    These wars have prevented the human race from regaining the power and high technology of the Age of Legends, and also left humanity divided. Even the prestige of the Aes Sedai has fallen, with their shrinking numbers and the emergence of organizations such as the Children of the Light, a militant order who hold that all who dabble with the One Power are servants of the Shadow.

    The nations of the modern era are able to unite against the warrior-clans of the Aiel, who cross into the western kingdoms on a mission of vengeance after they suffered a grievous insult, but are too divided to work effectively together in other areas. Over the Ages, there have been “False Dragons”, who all claim to be The Dragon Reborn. Each one has either been killed or “Gentled”, if they could indeed Channel, by the White Tower, the seat of Aes Sedai power in the city of Tar Valon.

    Now, this may take you a while to read, but its important. I cannot stress enough how important this is to those that wish to use magic.

    The One Power:
    The One Power is divided into male and female halves, saidin and saidar respectively, that work both with and against each other to drive the Wheel of Time. The True Source cannot be consumed by channellers, as a river cannot be consumed by a waterwheel. Each half of the One Power is able to be used only by people of the associated sex, and men and women have very different experiences in channeling.

    The One Power is basically magic, and using too much of it at once can either kill you or “Still” you, which is what being cut off from the True Source is called- you can sense it, but you cannot touch it. Females surrender to Saidar, surrender and merely guide it to what they wish it to do- they compare it to a flower opening towards Saidar, absorbing, releasing and guiding the flow- whilst Males have to fight Saidin.

    They fight it with every fibre of their being to prevent it from overwhelming them, fight to control it. As it is, Males that can channel are rare, as any male that channels is doomed to go mad and kill and destroy until he is either killed, “gentled” (What the Aes Sedai call stilling a man) or dies himself, although times vary from two years to over ten. Aes Sedai hunt these men and Gentle them to prevent them from causing destruction.

    Angreal are artifacts which enable its users to draw more of the One Power than they would normally be able to. Angreal also protect them from drawing enough Power to burn themselves out.

    Sa'angreal are identical to angreal, except that they allow the user to draw more Power than even an angreal can handle. Ter'angreal are objects of the One Power that perform specific functions. Some ter'angreal do not require the One Power to be used for their activation. The techniques the ancient Aes Sedai used to create angreal, sa'angreal, and ter'angreal has long been forgotten to the White Tower.

    Not everyone has the ability to "channel" the One Power. Most men and women cannot reach it at all; of those who can, most must be taught to access it to varying extents, and can go their entire lives without touching (or even knowing they can touch) the Source. Generally those on the main continent find out when Aes Sedai, visit their town on a recruiting trip. Aes Sedai visitors also search for the few channelers who are born with "the spark," an innate gift that will inevitably lead them to touch the Source. If left untrained, these gifted channelers often die without ever gaining control over their innate ability; the Aes Sedai estimate the mortality rate at 75% or more.

    Those who survive, called "wilders" by the Aes Sedai, do not realize that they have channeled, only that "things happen" if they want them to. To aid in this self-deception, they often develop a "block," an instinctive self-preservation behavior that keeps them from channeling in all but exceptional circumstances. Known blocks include only being able to channel while angry, in the presence of men, with one's eyes closed, and so on. These blocks can be eventually overcome, but only after significant and sometimes drastic counseling.

    Ok, now I know this may take you a while as well, but is ultimately important. These are the main factions that I feel you need describing, and the rules for you being one:

    --Aes Sedai, Women only (you can just skim this if you aren‘t going to be Aes Sedai. If you want to be Aes Sedai, you MUST read this) : The Aes Sedai are the women who can channel. Their base is in the White Tower in tar Valon, and they go in three stages: Novices are the lowest. They are basically servants with no pay as they also attend lessons in self-control, politics, history etc. They wear grey. Accepted are slightly higher then Novices, and are occasionally allowed out of the tower. They wear white, and the great serpent ring on their ring finger on their right hand. Aes Sedai wear whatever they want, with a formal shawl in their Ajahs colours. They can wear their ring wherever they want, and can come and go as they please. They are split into seven Ajah’s: The Blue Ajah involve themselves with causes and justice, and are always calm and expert manipulators.

    The Blue Ajah is the second smallest one, but it has the most extensive network of eyes-and-ears (spies), and are the second smallest. The White Ajah devotes itself to questions of philosophy and truth, are all coldly logical (they don’t show emotion. Ever. And they always ALWAYS think things through logically) and is the smallest Ajah. The Brown Ajah forsakes the mundane world and dedicates itself to seeking knowledge, and they are always far-off and bookwormy. They can’t focus on one thing for very long.

    The Gray are mediators, seeking harmony and consensus. The red Ajah bends its energies to finding men who can channel and gentling them. Although women cannot detect saidin, they can read the residue of the weaves and that is their primary tool for tracking- they don’t like men (so as such do NOT have warders), and although all Aes Sedai don’t like men who channel, and ‘take care’ of them, Reds HATE men who can channel.

    The Green (called the Battle Ajah, during the Trolloc Wars) holds itself ready for Tarmon Gai'don (the Final Battle, where the Dragon reborn will fight the Dark One for the sake of the world), they also are a BIG fan of men (besides those who can channel), and as such they usually have two or three Warders. The Yellow concentrates on the study of Healing. There is an eighth Ajah, although the Aes Sedai deny it, called the Black Ajah. The Black Ajah is dedicated to the service of the Dark One- there are some in every Ajah, undercover.

    The Aes Sedai all take three oaths, bound to them by a Ter‘angreal: To never speak a word that is not true (although the truth you hear may not be the truth they mean), to never make a weapon for man to kill other men, and to never use the power as weapon except against Shadowspawn, in defence of their life, their warders or another sisters life (Sister is what they call fellow Aes Sedai). These oaths are unbreakable, save by the Black Ajah, who have sworn new oaths to The Dark One. The Aes Sedai MUST be skilled manipulators and cunning wordsmiths, and must not bat an eyelid at using people for their own ends. That is Compulsory.

    --The Warders (male only) : The Warders are Blademasters of the highest calibre, the greatest warriors in the world. Every Full Aes Sedai has one (except the Red Ajah, who don’t have them, and the Green Ajah, who have several, some even marrying one of their Warders). If you are to be a Warder, please set out an Aes Sedai to follow- as a Warder, you must follow your bonded Aes Sedai to keep her safe from harm- whether it be an NPC or a player (I recommend the latter). The Warder feels a portion of whatever the Aes Sedai feels (and vice versa- whether it be pain, pleasure, sorrow, anger, etc) and the Aes Sedai can “Compel” the Warder to do something via the bond, which forces them to do it. This is rarely used. Although very good at sword craft, the Warders are hardly invincible.

    --Whitecloaks (Generally males) : The Whitecloaks are against ALL uses of The One Power. They see all Aes Sedai and male channelers as Darkfriends (humans that worship The Dark One), and have sworn to exterminate all those that can channel. They always wear a white and Gold uniform-and-cloak, with a Golden Sunburst on their chest. There are also the “Questioners”, who are unpopular even amongst the Whitecloaks, their symbol being the Golden sunburst with a scarlet shepherds crook behind it.

    They question for “guilt”, and torture for confessions….even if the accused has nothing to confess. After enough torture, one will confess anything. The Whitecloaks real name is “The Children of The Light”, the Questioners name being “The Hand of the Light”, but people never use those names, referring to them as their slang…not to their faces, of course. Never to their faces. They swagger about and are generally zealous and arrogant.
    Whitecloaks generally don’t like Questioners, and refer to them by their slang name rather then their formal name- to their backs, at least. Even a Child of The Light is not safe from The Hand of The Lights. Questioners don’t have friends. They are suspicious of everyone and everything.

    --Darkfriends: those that worship the Dark One, whom they call “The Great Lord of the Dark”. (the Dark Ones name is Shai’tan, but saying it is classed as the WORST luck ever, so it is NEVER- I repeat, NEVER- used).


    Ok….that’s it then. That’s the background and what you need to know for the purposes of this RP. The roles that are prohibited are as followed:

    --The Forsaken: There are only thirteen, and they are trapped within the Dark Ones prison. They have appearances and personalities that are defined in the books, so…yeah.

    --The Amyrlin Seat: The leader of the White Tower Aes Sedai. For various reasons, chief among her being a named character in the book.

    --King/queen of Murandy/Tarabon/Andor/Cairhein/High Lords of Tear: They have surprisingly little freedom, and, again, are all named characters in the book.

    --Rand al’Thor, Mattrim Cauthorn, Perrin: Main characters in the books. Only just born.

    --Moiraine/any named Aes Sedai: Obvious reasons.

    --Pedron Niall: Leader of the Children of Light, the “Whitecloaks”, he’s a named character.

    --The Dark One/The Creator: You can’t be these two for obvious reasons.


    Roles I would advise against:

    --Trollocs: Beastial half men, they are not intelligent. At all. They fight and eat. That’s it.

    --Myrddraal/Fades/sightless, etc: Whilst just as intelligent as humans, you get no choice with your personality, appearance or motives. They all look the same and act the same, and all serve the Dark One (Shai’tan)

    --Aiel: One of the retreating Aiel (returning to the wastes after their goal was complete). They don’t like “wetlanders”. They will be attacked wherever they go, their ways are too complex to explain, etc.

    --Any Lord or Lady: They get very little freedom. If you want to be a noble of a lesser house from Andor, Cairhein, Tear, Murandy, etc. then let me know. I just advise against it, is all.


    Ok, now that’s over and done with, roles that I suggest need filling:

    --Soldiers that fought against Aiel before Tar Valon (note: you think the Aiel left because you beat them.) :
    Murdoch and Bryan (me)

    --Soldiers (other. EG. Royal guard, local police, etc) :

    --Peasants (please specify sub-role, eg farmer, Fletcher, blacksmith) :

    -Lacey, ordinary girl, father works at local inn.

    --Merchants (please specify sub-type, eg fabrics, tobacco, food, etc) :

    --Warders (note: You MUST have an Aes Sedai NPC along with you, or another Rper to be your Aes Sedai)

    -Gabriel, Skye's warder [Brandon]

    --Aes Sedai (Please specify Ajah. I would only like one per Ajah, please, and at least one Red, and unless you‘re red, you must have at least One Warder. I would like to start with a maximum of three, but that can expand after a while) :

    -Skye (Shuyler), Yellow Ajah.
    -Kristie, new Aes Sedai, Green Ajah.
    -Capri, Red Ajah

    --Novices:

    --Accepted:

    --Men who can channel (Two only, please, and specify how long you‘ve known you can channel) :
    Bryan, 10 years (me)

    --Wilders (Three max please) :

    --Whitecloaks:

    Rowan [Howl}

    --Whitecloak Questioners:

    --Other (please specify) :
    Murdoch, soldier (mercenary) (me)


    The Rules:
    No Godmodding.
    No leaving without announcing
    I will try to bend to allow you in…but I won’t change the rules completely.
    Please try to stay within the rules of magic here.
    Have fun

    There are rules about the One Power (I won‘t go into depth, these are just generally) : Death can’t be healed, and there are some wounds that can’t be healed. The energy that is required for healing always comes from the patient. You can lift others, but it is the hardest to do, and varies according to your strength in The Power. You can shield, and be shielded, from the power, stopping your channelling immediately, by another wielder. How easily depends on your strength, and cutting off someone already channelling is harder then cutting someone off who isn‘t.

    13 Aes Sedai can “link“, combining their powers, but men need a woman to link them. Conversely, 13 Aes Sedai need a man to take the link to 27, then another to take it to 41, etc. Men are stronger in the power individually to women, though. Men who channel are doomed to go mad as the taint of the Dark One seeps into their mind- when they go mad varies. It could be ten years, it could be ten days; it does, however, depend on how often they use Saidin.

    Women who can channel can’t detect men channelling, but men who can channel get a tingly feeling on their arm when women channel. Women who Channel can detect other women channelling, just as men who channel can detect other men channelling. For both genders, seeing the same sex channel is like seeing a glow, an aura around them. Women who have been Aes Sedai for a while can detect women who can channel, whether or not they’re channelling at that moment.

    There is a weaving (what they call spells) that can detect men’s channelling, and that’s what the Red Ajah use. Most men who can Channel can overwhelm an Aes Sedai one-on-one, and usually require two or three Aes Sedai linked to defeat him and shield him. Rand Al’thor, Mazrim Taim and Logain all require at least five Aes Sedai to overwhelm, six at most. I will step in if you go too far with the power.

    I will explain the rules of enemies as they appear (Eg. Trollocs, Myrdraal, Grey Men, Draghkar, etc.) You can make up other creatures, bandits, etc.
    You may have up to two other characters under your control (Unless you’re green Ajah, then you can have a max of four Warders)

    Now, for the setting:
    It's a small hamlet in the north of Andor. There is a blacksmith, a stables, three inns and a large collection of houses, but besides that it's barely classed as a town. It's small and out of the way, and that is where we start. You can be passing through, running from something or just living there. Murdoch and Brian are both living there and have been for a year, since Brian managed to escape the Red Ajah that were hunting him. They first grew suspicious during a series of suspicious events during the final battle of the Aiel War, and set off in pursuit after Murdoch and Brian. Murdoch and Brian escaped, settling down for the past year.
    Now, Red Ajah Aes Sedai have arrived in town, asking after Murdoch and, more specifically, Brian. (When I say, lol). There have also been rumours of Trollocs in the area...what will happen?


    Last edited by Murdoch on Mon Jan 17, 2011 4:45 pm; edited 10 times in total



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    Murdoch
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Murdoch on Wed Feb 02, 2011 4:25 pm

    Oh, qualification to make; Aes Sedai can use The One Power on shadowspawn (Trollocs, dragkhar, fades, etc).



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    Murdoch
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Murdoch on Wed Feb 02, 2011 4:31 pm

    Bic:

    Murdoch and Brian reach the collection of tiny clumps at the same time, bringing their weapons down on the heads of the Trollocs. Some turn around to try to fight off the new assailants, but they are swiftly cut down by the swinging weapons and the longer reach of Murdochs spear. The men trapped in the tiny clumps fight back even harder, clubbing the Trollocs who have turned around to death even as they back away from the weapons on horses. The Trollocs, however, keep on coming; there must be at least two fists worth of Trollocs! Why in The Light did they attack here in such numbers?

    There's a lull in the fighting as the last of the Trollocs is cut down and the second horde rounds the corner. Brian raises his voice. "Get out of here now! Protect your women and children! GO!"
    The men back off slowly, then turn around to run towards the column of refugees that is still streaming out of the village. Brian turns his horse around, looking into town. "Murdoch..." he begins, "we need to find the Fade behind this."
    Murdoch nods. Kill the Fade, and there's a good chance the Trollocs will drop dead; there is a very good chance they are all linked to the Fade, so they have to find that first.

    Kicking their horses into a trot, they head into the central square.



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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Guest on Wed Feb 02, 2011 6:28 pm

    Lacey crouches lower under the wagon, going underneath it and getting her dress dirty, but she didn't matter in the lease.
    "Mom, Dad, please be alright," Lacey mutters to herself, watching as more 'beasts' start getting closer and closer, and some already in the town square. Lacey watches as some people her Dad and Mom knew run over to them, getting thrashed and thrown into hurdles of dirt and tarps covering little counters with stuff that some older people sold.
    " Please don't find me, please don't find me," Lacey stutters out, whimpering with a couple of tears coming out of her eyes, the 'beasts' on the far end of the town square, walking around.
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Murdoch on Thu Feb 03, 2011 2:17 am

    ooc: Kristie, I really am sorry to nitpick, but I just read your new post and...what? This thing is eight feet tall, and its strength is unmatchable by any human...how could you possibly hold the weapon out of its reach, or even rip it away in the first place? Why didn't you just blast it with fire (Aes Sedai can use The One Power to kill Shadowspawn)



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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Capri on Thu Feb 03, 2011 12:55 pm

    As Capri scans, she spots a girl underneath a cart(Ello, Lacey.), whispering over and over to herself. Just as she was about to tell the girl that it wasn't safe where she was, a bear-like Trolloc came thundering towards the wagon. As it was arching his weapon to slam down on the girl, Capri flicked out her wrist again, stopping the Trolloc's arm in mid-swing. She clenched her fist, hearing that crunching noise once more, and the Trollocs arm seemed to snap in two. The arm was twisted in odd angles as it bent against its body, weapon falling to the ground.

    Throwing its head back and roaring in pain, it suddenly turned its red eyes on Capri, foam dripping from its hairy muzzle. Before it could even advance on her, she twisted her arms in front of her body, flicking her fingers in a circular motion. The Trolloc's eyes bugged out of its head as it gave a high-pitching, loud whining noise. It's body twisted, top half going back and to the right, bottom half going back and left. The scream of pain became louder as its spine curved. Until she flicked her wrists out forcefully and I loud crack could be heard. The Trolloc went silent, body bending over itself in mid air. She relaxed her hands, and the Trolloc's body thumped against the ground in a crumpled heap. Capri exhaled, glancing at the girl before turning to walk, cape trailing behind her.
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Skye on Thu Feb 03, 2011 4:35 pm

    Schuyler stopped her horse as she reached the first buildings of the town, the screams of those still in the town now blaring in her ears. She dismounted and began running farther into the town,brushing past those who were smart enough to leave the town in a rush. A lion-like Trolloc began running down the thin road, crushing all who dared to challenge his path. Schuyler clenched her teeth as her open hand was raised from her side as she identified the Trolloc. The lion man immediately stopped as he fell to the ground, his eyes wide in fear as he attempted to identify whomever was controlling him. With a quick smirk her hand shut into a tight fist, the Trolloc collapsing to the ground as a crunch from his spine was heard. Her hand quickly went to her hood and pulled it over her head as she returned to weaving between the townspeople.

    "Go, go, go!" She shouted as some people stopped to look upon the damage. "What are you doing? Get out now!" She hurried through the streets as she shouted at those who stood, frozen with fear by the trollocs. A snarl quickly appeared on her face as she arrived in the town square, which she had only glanced at when trying to escape the Whitecloaks. She looked upon the town, now a trolloc in every sight, and looked to the closest trolloc resembling a bear. Schuyler held her open palm to him as she watched his expression change into terror. He dropped the civilian he was about to throw as his hands went to his throat as he tried unsuccessfully to free his breathing tubes from the one power. Schuyler's hand closed into a tight fist as the tolloc fell to the ground, crushing two carts in the process. She looked back to the screaming townspeople as she looked for those who were not in fear or those fighting. For that is where they would find the men.
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Guest on Thu Feb 03, 2011 6:50 pm

    Lacey doesn't notice one of the 'beasts' approach her, so screams when she see's a 'beasts' foot underneath the wagon Lacey was laying under.
    "No!" Lacey screams, covering her head and preparing to get smashed or something. Instead, Lacey notices a girl with a cape on stop him from the thing's tracks, and he starts walking towards the girl.
    Lacey starts getting up from under the wagon, and runs around to another one far away from the 'beast'. Lacey watches intently as the girl with the cape takes one good look at me, and swiftly walks away.
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Burn It on Thu Feb 03, 2011 9:01 pm

    I, physically didn't grab anything. I used 'force', similar to that which creates fields and, you know, the invisible stuff, to remove the weapon and 'hold' it up. Not literally myself holding it, but.. Levetating? Not sure what word to use, but it was in the air. Anyways. I wasn't physically holding it. I don't know if that's what you meant..? Or if that changes this second screw up at all?

    Also, I didn't know we could create or use fire, so that's another reason I didn't use something like that.

    I'll edit it, once I reread everything in the roleplay. Clearly I'm missing things.
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Murdoch on Fri Feb 04, 2011 11:46 am

    ooc: My mistake, Kristie, sorry Sad

    Ok, it looks like I'll have to clear this up. It's me not explaining properly, sorry.
    Ok.
    The power is used by using weaves of five types; spirit, water, air, earth and fire. You can use anything from one to all five of these "threads" to create a weave, fire being fire and air, quenching a fire (for females) being water and air, lifting someone up or gagging them being air, healing people being a mixture of earth, water and spirit, shielding someone (cutting them off from the source temporarily) also being spirit. You cannot break someones arms with the power by just pointing and willing it to break (capri). You can, however, direct massive blasts of concentrated flows of air at certain bodyparts, potentially causing them to break. Lifting something up is difficult in relation to how large it is, and all weaves must have at least one of the 5 flows in it. Clear?

    Ic:

    Murdoch and Brian gallop towards the very centre of the town, cutting down Trollocs left, right and centre. The Trollocs are beginning to thin out, now, having moved outwards to pursue the fleeing villagers, but there are still plenty around, killing stragglers that try to fight back, herding the rest into cages for further...consumption. The cages are actually just large carts with bars, and whenever they see one, Murdoch and Brian go out of their way to free the villagers, sending them off towards safety.

    A couple of times, they see an Aes Sedai fighting the horde, and steer clear of them, deciding that if the Myrddraal were down there, the Aes Sedai would already have killed it. The turn their horses round another corner, and pull up short. A shadow coalesces into a solid shape, stepping out of the darkness and into the square, where the sounds of battle and death and screams can still be heard. It steps forwards, towards a wagon on the far side of the square.

    The Fade- or Myrddraal- is seven feet tall, and is dressed entirely in black scale plate and a long, black robe and cloak that doesn't stir one iota in the wind. It is eerily still in an otherwise chaotic, moving, changing environment. Looking past the Fade, Brian spots something beneath the wagon...a girl?! [Hello Lacey...XD] What is she doing there? The Fade is looking straight at her...

    Kicking his horse into a gallop, Brian launches forwards towards the Fade, sword held high. The Fade turns sharply, long, black, tainted blade coming round to deflect the sword easily then coming round to counterattack, only just being deflected by Brians sword as the horse speeds past. Brian turns his horse around sharply, and catches the Fades look. Its pale, gaunt, eyeless gaze transfixes Brian, and he can feel a rising terror beginning to grow stronger in his chest, a cold feeling that slowly spreads outwards, immobilising him. This is what The Eyeless do; their gaze can cause terror in the bravest of men.

    With a hiss, the Fade breaks the gaze, freeing Brian- who slumps slightly- as Murdoch charges it, swinging his spear down towards the Fade. The Fade deflects that, too, and Murdoch pulls his horse up beside Brian, between the girl beneath the wagon and the Fade.
    Murdoch mutters, "Horseback won't offer any benefit against a Fade. It will just kill the horse and finish us off when we're lying on the floor."
    "Agreed," murmurs Brian. As one, the swing themselves down off their horses, walking to the front of them. Brian prepares his sword, Murdoch his spear-staff, and take a deep breath. With a nod to each other, only seen out of the corners of the others eyes, they attack.



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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Burn It on Fri Feb 04, 2011 8:10 pm

    OOC- Lol, it’s all good Smile

    BIC-

    Deeper into the village we went – Not far considering the small area this place inhabited. I’d hoped the others would have joined us by now, and made their way easily through to where we’d begun. I would send Justin away, to go make sure they were well, but I’m not completely sure how well he’d do on his own fighting this type of attack. If it was my first Trolloc encounter, it was his. “Keep an eye out for the others. I don’t-”
    A thud shook the gravel beneath our feet, and made dust fly up from it. From behind us, appeared one of the taller Trolloc’s we’d seen today. This one had two hooves for feet that’s diameter was bigger then my head. His body was very humanly structured, but head resembled a, goat maybe? With horns and a nose stuck out, but the rest of it’s face squished into the head. Once we noticed it, it noticed us, and his expected run towards us began. Distract it? No. Fire.. No, not that. It’s nose, when it ran it’s breath made it’s nostrils flare hugely, an.. Opening point. It’s pace quickened and charged faster towards us. I placed the palm of my hand in front of me, and in two more steps the Trolloc slammed into a forceful wall, maybe a foot in size that I’d place aligned with it’s head. He stuttered back, and while shaking his head viciously for a couple seconds, I let go of the field, and moved my hands into a ball shaped form. An amount of water was formed, not a lot with the time limits, but enough for what I wanted. The Trolloc began charging the moment it cleared it’s head, having only given me a couple seconds to prepare. It breathed heavily, and the second it’s nose flared it’s giant nostrils, I sent the water into them. I pushed the water down it’s nose (Assuming it’s breathing tubes and lungs are built the same.) and into it’s lungs. The Trolloc stopped in it’s tracks and squirmed for air, coughing up small drops and grabbing at it’s neck. I made sure it couldn’t cough it out, and held it till it dropped to the ground and stopped twitching. I released the hold and looked for any of it’s friends behind me or around. “I don’t see any for the moment, we need to make sure they’ve all been taken care of. Let’s go.”
    We moved closer to the town’s center, or square that connected different roads and paths.
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Murdoch on Fri Feb 11, 2011 5:42 pm

    ooc: THIS ALWAYS HAPPENS!!!! GRAHH!!!



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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Capri on Fri Feb 11, 2011 6:08 pm

    OOC- AH! Sorry, sorry! :/ Normally, I get email updates when someone replies to this forum. and lately, I haven't been getting any, so I didn't check. My apologies, just let me post. >_<

    By the way, I didn't "will" the Trolloc's arm to snap. I manipulated the air pressure around it.

    BIC-

    After fighting a couple more raging Trollocs, Capri saw a flash of a cloak in her peripherals. Kristie. Swiftly, she moved towards her, glancing around to see if her Sister Skye was around. But she saw nothing as her cape trailed behind her, the screams in the distance still mingling in her ears.
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Murdoch on Sat Feb 12, 2011 4:35 am

    ooc: Again, not exactly how it works. You use flows of air, not control the air itself. It's complicated XD



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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Capri on Sat Feb 12, 2011 11:41 am

    OOC- My bad. :/
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Guest on Sat Feb 12, 2011 12:31 pm

    OOC: Gah! Im sorry! I've been so out of it lately....
    With everything going on, I forgot to post Sad
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Murdoch on Sat Feb 12, 2011 1:50 pm

    Well do it now then! XD



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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Guest on Sat Feb 12, 2011 2:16 pm

    XD Only because I loverz you Razz I will soon
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Burn It on Sat Feb 12, 2011 5:04 pm

    POST PEOPLE D:
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    Read Me Re: Wheel of Time: Darkness Falls

    Post by Murdoch on Sun Feb 27, 2011 3:40 pm

    ...




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